The Games Design Accesbility For Gamer With Neurological Disorder

  • Melyani Melyani Universitas Bina Sarana Informatika
  • Anjas Ramadhani Universitas Bina Sarana Informatika
  • Ajat Sudrajat Universitas BIna Sarana Informatika
  • Mia Rosmiati Universitas BIna Sarana Informatika
  • Faif Yusuf Universitas BIna Sarana Informatika
  • Faizal Roni Universitas BIna Sarana Informatika
  • Cahyani Budihartanti Universitas Nusa Mandiri
  • Muji Endah Palupi Universitas BIna Sarana Informatika
Keywords: game accessibility, motor disability, hand motion, xgboost


Computer games have emerged in the past decade as potential media beyond entertainment. Despite its popularity, game accessibility remains a major concern of various researchers. Children population with motor disabilities is a potential target for developing entertainment or therapeutic support games due to their interest to play. This paper presents: (1) a framework for mobile games for children with motor disability using simple hand postures and (2) xgboost decision tree as a hand posture recognizer (98.48 percent training accuracy and 96.76 percent testing accuracy) as a prototype of hand posture-based commands as assistive technology to interact with games.


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How to Cite
Melyani Melyani, Anjas Ramadhani, Ajat Sudrajat, Mia Rosmiati, Faif Yusuf, Faizal Roni, Cahyani Budihartanti, & Muji Endah Palupi. (2024). The Games Design Accesbility For Gamer With Neurological Disorder. Journal of Technology Informatics and Engineering, 3(2), 26-38.